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đź“–
Return to the main hub Miya’s Unreal Engine Notes
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More or less (more less than more) ranked by priority of research, from lowest to highest:
- Virtual Assets when using Perforce
- How to do Netcode
- Commandlets : Micro-scripts in C++ to launch lists of console commands at once
- Physics Animation Optimization
- Editor Utility Objects (not widgets) and Action Utility. First one can help to do background checks to validate objects in a scene in the editor for example, while the second can add right-click utility.
- UCX Files (Automatic Collision Importing)
- Asset Registry & Asset Manager // Tom Looman
- How Static Switches in Materials create Permutation (by lowering Instruction Count Down) and if that’s an issue // When Master Materials should have switches or a completely different version of themselves.
- Mass Entity System
- “Projected Mesh Decals” or “Material Solution” as alternative to Decals for meshes with “Receives Decals” turned off (like Characters)
- “Toggle debug camera”
- https://www.youtube.com/watch?v=0NHIIMDkIMA
- More PSO research
- How to create a custom Plugin
- How to rename a .uproject well (Blueprints and ++)
- Better Thumbsticks // Better Aim Assist in 2D Games